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Tactical Combat Helmet | Game Art

A tactical combat helmet created as a game-ready asset, focusing on hard-surface modeling and PBR texturing.
I focused on combining hard and soft materials such as plastic, rubber, metal, fabric and stitching to create a believable and detailed asset.
The final presentation was rendered in Marmoset Toolbag.

Perspective

Perspective

L_Side

L_Side

Back

Back

R_Side

R_Side

Front

Front

CloseUP_01

CloseUP_01

CloseUP_02

CloseUP_02

CloseUP_03

CloseUP_03

CloseUP_04

CloseUP_04

CloseUP_05

CloseUP_05

WireFrame_Video

TurnTable_Video